Computer Graphics
Module code: CSU44052 · Semester: Semester 1
Questions by Year
Topics
- Introduction to computer graphics and applications LO5
- 2D and 3D transforms; hierarchical transformations LO4
- The graphics pipeline and OpenGL LO1
- Projection, viewing and window-to-viewport transforms LO4
- Illumination, Gouraud and Phong shading, local and global illumination LO3
- 3D modelling software LO2
Learning outcomes
- Write moderately complex OpenGL programs
- Model objects or scenes and export them for interactive use
- Choose between rendering methods such as local and global illumination
- Derive and solve the maths behind modelling, animation and rendering
- Appraise current computer graphics topics