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Real-time Animation

Module code: CS7GV5 ยท Semester: Semester 2

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Topics

  • Key-frame techniques, blending and interpolation LO1โ€“2
  • Quaternions for rotation LO2
  • Kinematics LO3
  • Motion capture, motion graphs and character control LO3
  • Behavioural and facial animation LO1, LO4
Learning outcomes
  1. Understand real-time animation techniques used in games
  2. Write and explain rotation interpolation code
  3. Build character animation systems
  4. Propose a project from the real-time animation literature

Summarised from the module descriptor, checked November 2026.