Real-time Animation
Module code: CS7GV5 ยท Semester: Semester 2
From students who've done itโ
Questions by Yearโ
Topics
- Key-frame techniques, blending and interpolation LO1โ2
- Quaternions for rotation LO2
- Kinematics LO3
- Motion capture, motion graphs and character control LO3
- Behavioural and facial animation LO1, LO4
Learning outcomes
- Understand real-time animation techniques used in games
- Write and explain rotation interpolation code
- Build character animation systems
- Propose a project from the real-time animation literature